Sciweavers


Book

Action Arcade Adventure Set

15 years 1 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and make their sprites move so smoothly? And how do they learn how to design their games? Do they use custom development tools or do they write all of their code line by line? Do they code up their fast-action graphics in C or C++ or do they have to drop down to assembly? Is there a correspondence course you can take to learn the mysteries of game programming? And, where's the secret manual that explains everything? These are the questions that used to keep me up late. Unfortunately, I had to learn the hard way. When I started writing computer games, there was virtually no information available. We were all stumbling around in the dark back then. Game development techniques were invented or discovered in a haphazard fashion. That situation has gradually improved. These days, many people share in the pool of kn...
Diana Gruber
Added 16 Feb 2009
Updated 16 Feb 2009
Authors Diana Gruber

Table of Content

Chapter 1 The Adventure Starts Here
Chapter 2 Let the Games Begin
Chapter 3 Using the Game Editor
Chapter 4 The Art of Creating Levels
Chapter 5 The Magic of Side Scrolling
Chapter 6 Inside the Level Editor
Chapter 7 Inside the Sprite Editor
Chapter 8 Color Considerations
Chapter 9 Wrapping Up the Game Editor
Chapter 10 Birth of a Computer Game
Chapter 11 Supporting Game Levels and Scrolling
Chapter 12 On the Road to Sprite Animation
Chapter 13 Unlocking the Mysteries of Sprite Animation
Chapter 14 It's Show Time
Chapter 15 Creating Special Effects
Chapter 16 Debugging Games
Chapter 17 Putting It All Together
Chapter 18 Tips for Marketing Games
Appendix
License Agreement
Glossary
Downloads
Comments (0)