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GRAPHICSINTERFACE   2008
Wall of Fame | Most Viewed GRAPHICSINTERFACE-2008 Paper
GRAPHICSINTERFACE
2008
9 years 12 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
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