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GRAPP   2009
Wall of Fame | Most Viewed GRAPP -2009 Paper
GRAPP
2009
10 years 7 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
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