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ISWC
2002
IEEE

Mediated Reality Using Computer Graphics Hardware for Computer Vision

13 years 9 months ago
Mediated Reality Using Computer Graphics Hardware for Computer Vision
Wearable, camera based, head–tracking systems use spatial image registration algorithms to align images taken as the wearer gazes around their environment. This allows for computer–generated information to appear to the user as though it was anchored in the real world. Often, these algorithms require creation of a multiscale Gaussian pyramid or repetitive re–projection of the images. Such operations, however, can be computationally expensive, and such head–tracking algorithms are desired to run in real–time on a body borne computer. In this paper, we present a method of using the 3D computer graphics hardware that is available in a typical wearable computer to accelerate the repetitive image projections required in many computer vision algorithms. We apply this “graphics for vision” technique to a wearable camera based head–tracking algorithm, implemented on a wearable computer with 3D graphics hardware. We perform an analysis of the acceleration achieved by applying g...
James Fung, Felix Tang, Steve Mann
Added 15 Jul 2010
Updated 15 Jul 2010
Type Conference
Year 2002
Where ISWC
Authors James Fung, Felix Tang, Steve Mann
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