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DGCI
2006
Springer

Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware

13 years 7 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called distance splatting, to compute the distance transform, a one-point feature transform, and 3D skeletons. We efficiently implement 3D splatting on GPUs using 2D textures and a hierarchical bi-level acceleration scheme. We show how to choose near-optimal parameter values to achieve high performance. We show 3D skeletonization and object reconstruction examples and compare our performance with similar state-of-the-art methods.
M. A. M. M. van Dortmont, H. M. M. van de Wetering
Added 22 Aug 2010
Updated 22 Aug 2010
Type Conference
Year 2006
Where DGCI
Authors M. A. M. M. van Dortmont, H. M. M. van de Wetering, Alexandru Telea
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