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GAMEON
2001

Behavioural Interaction of Characters for Virtual Storytelling

13 years 5 months ago
Behavioural Interaction of Characters for Virtual Storytelling
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of plot instantiations, within a scenario of sitcom genre. We also provide an evaluation of the concepts of how the dynamic interactions between agents and/or the user influence the generation of story, with first results of examples
Fred Charles, Steven J. Mead, Marc Cavazza
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2001
Where GAMEON
Authors Fred Charles, Steven J. Mead, Marc Cavazza
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