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GRAPHICSINTERFACE
2001

3D Mesh Compression Using Fixed Spectral Bases

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3D Mesh Compression Using Fixed Spectral Bases
We show how to use fixed bases for efficient spectral compression of 3D meshes. In contrast with compression using variable bases, this permits efficient decoding of the mesh. The coding procedure involves efficient mesh augmentation and generation of a neighborhoodpreserving mapping between the vertices of a 3D mesh with arbitrary connectivity and those of a 6-regular mesh.
Zachi Karni, Craig Gotsman
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2001
Where GRAPHICSINTERFACE
Authors Zachi Karni, Craig Gotsman
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