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IJVR
2006

Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset

13 years 3 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, recent interest in parallel rendering systems focuses on a PC cluster, which is much cheaper than an expensive graphics workstation. In this paper a parallel rendering system is proposed for a large terrain dataset, and the technique of multi-screen tiled display is used to show the rendering result. The retained-mode parallel architecture avoids the frequency of data transitions in the network, and the sort-first mode architecture conveniently partitions between PC nodes. Terrain data are preprocessed and organized as a static quad tree that is GPU optimized. In order to process an out-of-core terrain dataset and achieve a real-time rendering requirement, many techniques are used, such as an LOD algorithm, view-frustum culling, and out-of-core data management. Experimental results show that the proposed paralle...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
Added 13 Dec 2010
Updated 13 Dec 2010
Type Journal
Year 2006
Where IJVR
Authors Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
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