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CGA
1999

Dynamics Modeling and Culling

13 years 3 months ago
Dynamics Modeling and Culling
emsintovirtualenvironments,whileabstracting the modeling process as much as possible. To achieve efficiency,weconcentrateoncullingdynamicalsystems: if the system is not in view, we do not compute any dynamics for it. As a concrete example of the benefits of culling, consider a museum of kinetic sculpture (such as mobiles). Such a world has a large number of dynamic objects-the exhibits--placed in mutually nonvisible rooms. Traditional dynamic simulation requires computing the motionofallthesculpturesoneveryframe,evenifsome sculptures aren't visible to the viewer. Naturally, this would severely limit the size of the museum. Culling avoids dynamic state computation for the exhibits not in view, just as geometry culling avoids rendering their geometry. Exploiting culling allows the museum to be arbitrarily large, provided only a few rooms are visible at once. Similar examples occur in factory simulations or dense city environments. In this article we describe three tools that togethe...
Stephen Chenney, Jeffrey Ichnowski, David A. Forsy
Added 22 Dec 2010
Updated 22 Dec 2010
Type Journal
Year 1999
Where CGA
Authors Stephen Chenney, Jeffrey Ichnowski, David A. Forsyth
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