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MM
2009
ACM

Swan boat: pervasive social game to enhance treadmill running

13 years 10 months ago
Swan boat: pervasive social game to enhance treadmill running
We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and immersive game play. We developed Swan Boat on top of PSD, a platform for pervasive games, and using the Interactive Treadmill hardware. We conducted a user study to evaluate our game. Keywords Pervasive games, Fitness games, Interactive Treadmill, SensorBracelet, PSD, Swan Boat
Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byungl
Related Content
Added 28 May 2010
Updated 28 May 2010
Type Conference
Year 2009
Where MM
Authors Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byunglim Park, Taiwoo Park, Sooho Cho, Jaesang Park, Yunseok Rhee, Junehwa Song
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