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ISCAS
2005
IEEE

An 11M-triangles/sec 3D graphics clipping engine for triangle primitives

13 years 10 months ago
An 11M-triangles/sec 3D graphics clipping engine for triangle primitives
—This paper describes a clipping engine, which processes the view clipping, perspective division, and view-port mapping of 3D graphics. Complexity of polygon clipping algorithm causes difficulties to implement hardware. We propose a clipping algorithm that shows 3.07 times higher performance than a conventional algorithm. In addition, we propose a scheme to improve performance up to 57% by eliminating redundant calculations of overlapped vertices without additional hardware. We implement the clipping engine in 0.13um CMOS technology. It processes 11Mtriangles/sec at 166MHz and has 156kgates counts.
Jaewan Bae, Donghyun Kim, Lee-Sup Kim
Added 25 Jun 2010
Updated 25 Jun 2010
Type Conference
Year 2005
Where ISCAS
Authors Jaewan Bae, Donghyun Kim, Lee-Sup Kim
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