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2010
ACM

A 3d data intensive tele-immersive grid

13 years 4 months ago
A 3d data intensive tele-immersive grid
Networked virtual environments like Second Life enable distant people to meet for leisure as well as work. But users are represented through avatars controlled by keyboards and mouses, leading to a low sense of presence especially regarding body language. Multi-camera real-time 3D modeling offers a way to ensure a significantly higher sense of presence. But producing quality geometries, well textured, and to enable distant user tele-presence in non trivial virtual environments is still a challenge today. In this paper we present a tele-immersive system based on multi-camera 3D modeling. Users from distant sites are immersed in a rich virtual environment served by a parallel terrain rendering engine. Distant users, present through their 3D model, can perform some local interactions while having a strong visual presence. We experimented our system between three large cities a few hundreds kilometers apart from each other. This work demonstrate the feasibility of a rich 3D multimedia env...
Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Jo
Added 06 Dec 2010
Updated 06 Dec 2010
Type Conference
Year 2010
Where MM
Authors Benjamin Petit, Thomas Dupeux, Benoit Bossavit, Joeffrey Legaux, Bruno Raffin, Emmanuel Melin, Jean-Sébastien Franco, Ingo Assenmacher, Edmond Boyer
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