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SI3D
2012
ACM

4D parametric motion graphs for interactive animation

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4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D model database of temporally aligned mesh sequence reconstructions for multiple motions. High-level movement controls such as speed and direction are achieved by blending multiple mesh sequences of related motions. A real-time mesh sequence blending approach is introduced which combines the realistic deformation of previous non-linear solutions with efficient online computation. Transitions between different parametric motion spaces are evaluated in real-time based on surface shape and motion similarity. 4D parametric motion graphs allow real-time interactive character animation while preserving the natural dynamics of the captured performance. CR Categories: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—;
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A
Added 25 Apr 2012
Updated 25 Apr 2012
Type Journal
Year 2012
Where SI3D
Authors Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton
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