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GAMEON
2003

An Actor Architecture to Develop Games for Blind Children

13 years 5 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation of such games based on an actor metaphor. As the possible outputs are multimodals (mostly not graphical) we provide an abstract library. The architecture is composed of an engine and a I/O layer. These concepts have led to the achievement of several games. This work is part of the european project TiM (Tactile Interactive Multimedia). GOALS Computers are tools successfully used even by young people with blindness or a severe degree of visual impairment. Games are a powerful way to learn for children (Svensson and al., 2002). Furthermore, a growing number of homes are computer-equipped. Despite this fact, very few games designed for visually impaired and blind children do exist. In addition, already existing games are dedicated to specific peripherals and most of them are quite expensive. Then users have to bu...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2003
Where GAMEON
Authors Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg, Damien Olivier, Guillaume Prévost
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