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2004
ACM

Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment

9 years 3 months ago
Adaptive Crowd Behaviour to Aid Real-Time Rendering of a Cultural Heritage Environment
In current city visualisations crowds are being included to increase realism in the scene. With the self-steering nature of crowds it is traditionally difficult to control the number of humans that could be in view at any one time. While rendering speedups have been successfully applied for many years, this paper takes another approach with the aim to keep a steady frame rate. We attempt to influence the crowd dynamics to maintain the frame rate, without this becoming apparent to the user. We show how this work can be applied to a virtual reality tour of a medieval town. Categories and Subject Descriptors (according to ACM CCS): I.3.8 [Computer Graphics]: Applications I.2.9 [Robotics]: Autonomous vehicles
G. Ryder, P. A. Flack, A. M. Day
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where VAST
Authors G. Ryder, P. A. Flack, A. M. Day
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