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CSL
2006
Springer

Algorithms for Omega-Regular Games with Imperfect Information,

13 years 8 months ago
Algorithms for Omega-Regular Games with Imperfect Information,
We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of observations. Such games occur in the synthesis of a controller that does not see the private state of the plant. Our main results are twofold. First, we give a fixed-point algorithm for computing the set of states from which a player can win with a deterministic observation-based strategy for any omega-regular objective. The fixed point is computed in the lattice of antichains of state sets. This algorithm has the advantages of being directed by the objective and of avoiding an explicit subset construction on the game graph. Second, we give an algorithm for computing the set of states from which a player can win with probability 1 with a randomized observation-based strategy for a B
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He
Added 22 Aug 2010
Updated 22 Aug 2010
Type Conference
Year 2006
Where CSL
Authors Krishnendu Chatterjee, Laurent Doyen, Thomas A. Henzinger, Jean-François Raskin
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