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CHI
2003
ACM

Ambiguity as a resource for design

14 years 4 months ago
Ambiguity as a resource for design
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engagement with systems. We illustrate this with examples from contemporary arts and design practice, and distinguish three broad classes of ambiguity according to where uncertainty is located in the interpretative relationship linking person and artefact. Ambiguity of information finds its source in the artefact itself, ambiguity of context in the sociocultural discourses that are used to interpret it, and ambiguity of relationship in the interpretative and evaluative stance of the individual. For each of these categories, we describe tactics for emphasising ambiguity that may help designers and other practitioners understand and craft its use. Keywords Interaction design, Emotion and Affective UI, Design, Theory, Design Tips and Tricks, Heuristics, Interpretation
William W. Gaver, Jacob Beaver, Steve Benford
Added 01 Dec 2009
Updated 01 Dec 2009
Type Conference
Year 2003
Where CHI
Authors William W. Gaver, Jacob Beaver, Steve Benford
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