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Analyzing client interactivity in streaming media

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Analyzing client interactivity in streaming media
This paper provides an extensive analysis of pre-stored streaming media workloads, focusing on the client interactive behavior. We analyze four workloads that fall into three different domains, namely, education, entertainment video and entertainment audio. Our main goals are: (a) to identify qualitative similarities and differences in the typical client behavior for the three workload classes and (b) to provide data for generating realistic synthetic workloads. Categories and Subject Descriptors
Ítalo S. Cunha, Alex Borges Vieira, Berthie
Added 22 Nov 2009
Updated 22 Nov 2009
Type Conference
Year 2004
Where WWW
Authors Ítalo S. Cunha, Alex Borges Vieira, Berthier A. Ribeiro-Neto, Claudiney Vander Ramos, Cristiano P. Costa, Jussara M. Almeida, Marcus M. Rocha
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