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IVA
2009
Springer

Animating Idle Gaze in Public Places

13 years 11 months ago
Animating Idle Gaze in Public Places
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avatars that are simply idling. We studied people standing and waiting, as well as people walking down a shopping street. From our observations we built a demo with the CADIA Populus multi-agent social simulation platform.
Angelo Cafaro, Raffaele Gaito, Hannes Högni V
Added 27 May 2010
Updated 27 May 2010
Type Conference
Year 2009
Where IVA
Authors Angelo Cafaro, Raffaele Gaito, Hannes Högni Vilhjálmsson
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