Sciweavers

Share
TLT
2010

Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games

11 years 4 months ago
Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games
This paper describes some of the difficulties inherent in building intelligent educational games, specifically the challenge of integrating pedagogy with core game play. We introduce a plan-based knowledge representation that provides a novel framework for infusing the core mechanic of a game with pedagogical content. We describe in detail a system that leverages this framework to dynamically adapt a game to individual learners at run-time.
James M. Thomas, R. Michael Young
Added 22 May 2011
Updated 22 May 2011
Type Journal
Year 2010
Where TLT
Authors James M. Thomas, R. Michael Young
Comments (0)
books