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2010

Applying Goal Driven Autonomy to a Team Shooter Game

13 years 6 months ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such violations by changing its own goals, using an algorithm based on a conceptual model for goal driven autonomy. We describe this model, clarify when such behavior is beneficial, and describe our system (which employs an HTN planner) in terms of how it partially instantiates and diverges from this model. Finally, we describe a pilot evaluation of its performance for controlling agent behavior in a team shooter game. We claim that the ability to selfselect goals can, under some conditions, improve plan execution performance in a dynamic environment.
Hector Muñoz-Avila, David W. Aha, Ulit Jaid
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2010
Where FLAIRS
Authors Hector Muñoz-Avila, David W. Aha, Ulit Jaidee, Matthew Klenk, Matthew Molineaux
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