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2010
Springer

AR interfacing with prototype 3D applications based on user-centered interactivity

9 years 8 months ago
AR interfacing with prototype 3D applications based on user-centered interactivity
Augmented Reality (AR) has been acclaimed as one of the promising technologies for advancing future UbiComp (Ubiquitous Computing) environments. Despite a myriad of AR applications and its influence on the human-computer interaction field, end products that integrate AR are less commonplace than expected. This is due to a lack of being able to forecast in which direction mainstream standardization of AR-oriented platform components will be framed. It is mainly due to a focus on technology issues in implementing reasonable AR solutions, which also results in difficulty in initiating AR research and creating prototype test-beds. Thus this paper provides a comprehensive review of AR prototyping trends and AR research activities. Through the technical review of a de facto AR prototyping method, we remark upon the key elements of AR techniques, and then present an alternative view of the AR environment centered on end-user advantages in interaction, which is characterized by three features...
Seungjun Kim, Anind K. Dey
Added 09 Dec 2010
Updated 09 Dec 2010
Type Journal
Year 2010
Where CAD
Authors Seungjun Kim, Anind K. Dey
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