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EVOW
2009
Springer

Artificial Nature: Immersive World Making

13 years 8 months ago
Artificial Nature: Immersive World Making
Abstract. Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. Embodied world making and immersion are identified as key components in an exploration of creative ecosystems toward art-as-it-could-be. A detailed account of the design of a successfully exhibited creative ecosystem is given in these terms, and open questions are outlined. Key words: Creative Ecosystems, Generative Art, Aesthetics, Bio-inspired, Art-as-it-could-be, Computational Sublime
Graham Wakefield, Haru (Hyunkyung) Ji
Added 16 Aug 2010
Updated 16 Aug 2010
Type Conference
Year 2009
Where EVOW
Authors Graham Wakefield, Haru (Hyunkyung) Ji
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