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CGI
2000
IEEE

Augmented Reality for Real and Virtual Humans

13 years 8 months ago
Augmented Reality for Real and Virtual Humans
Current Virtual Reality technologies provide many ways to interact with Virtual Humans. Most of those techniques, however are limited to synthetic elements and require cumbersome sensors. We have combined a real-time simulation and rendering platform with a real-time, noninvasive vision based recognition system to investigate interactions in a mixed environment with real and synthetic elements. In this paper we present the resulting system, the example of a checkers game between a real person and an autonomous virtual human to demonstrate its performance.
Selim Balcisoy, Remy Torre, Michal Ponder, Pascal
Added 30 Jul 2010
Updated 30 Jul 2010
Type Conference
Year 2000
Where CGI
Authors Selim Balcisoy, Remy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann
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