Avatars in LivingSpace

10 years 4 months ago
Avatars in LivingSpace
We describe how we implemented the avatars we use to represent users in LivingSpace, our implementation of the Living Worlds standard for multi-user distributed VRML worlds. LivingSpace allows multiple users to interact in a shared VRML world and communicate using spatialised audio. Avatars execute walking animations when the user moves and are capable of sitting, waving, and nodding as well as tracking a surface with a hand. Avatar position and orientation is predicted using dead-reckoning based on velocity, curvature and angular velocity. We describe the problems we found, and draw some conclusions such as the need for an Inline that preserves the fields of an imported node and more control of VRML worlds over user interaction. We also discuss the use of avatars in multi-user interfaces, such as our VRML conferencing world. CR Categories: C.2.4 [Computer-Communication Networks]: Distributed Systems—Distributed applications; H.5.1 [Information Interfaces and Presentation]: Multime...
Mike Wray, Vincent Belrose
Added 03 Aug 2010
Updated 03 Aug 2010
Type Conference
Year 1999
Where VRML
Authors Mike Wray, Vincent Belrose
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