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SEDE
2007

AVRATAR: A virtual environment for puppet animation

13 years 6 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are the costs, and that is why Avratar, a virtual environment for puppet animation, uses widely available products utilizing motion capture technology to control a real time puppet in a world limited only by the imagination of the user. This paper introduces Avratar, a virtual puppet animation system, where users are able to utilize the natural movements of their own body to create dazzling real time performances or animated cinema. The UML-based software model of Avratar is presented in this paper, in addition to examples of application, and planned future work.
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser
Added 30 Oct 2010
Updated 30 Oct 2010
Type Conference
Year 2007
Where SEDE
Authors Alexander Redei, Ed Tumbusch, Josh Koberstein, Sergiu M. Dascalu, Frederick C. Harris Jr.
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