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2010

Badumna: A decentralised network engine for virtual environments

13 years 4 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architecture of these applications makes its hard for them to support the dynamic userbase and provide a scalable solution. Badumna, a scalable network engine for largescale virtual environments, was developed to address these issues. The approach is based on a decentralised architecture using a structured peer-to-peer network. In order to ensure a highly scalable and efficient design, Badumna uses techniques that include
Santosh Kulkarni, Scott Douglas, David Churchill
Added 09 Dec 2010
Updated 09 Dec 2010
Type Journal
Year 2010
Where CN
Authors Santosh Kulkarni, Scott Douglas, David Churchill
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