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ICML
2006
IEEE

Bayesian pattern ranking for move prediction in the game of Go

14 years 5 months ago
Bayesian pattern ranking for move prediction in the game of Go
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal moves for professional play in a given position. This distribution has numerous applications in computer Go, including serving as an efficient stand-alone Go player. It would also be effective as a move selector and move sorter for game tree search and as a training tool for Go players. Our method has two major components: a) a pattern extraction scheme for efficiently harvesting patterns of given size and shape from expert game records and b) a Bayesian learning algorithm (in two variants) that learns a distribution over the values of a move given a board position based on the local pattern context. The system is trained on 181,000 expert games and shows excellent prediction performance as indicated by its ability to perfectly predict the moves made by professional Go players in 34% of test positions.
David H. Stern, Ralf Herbrich, Thore Graepel
Added 17 Nov 2009
Updated 17 Nov 2009
Type Conference
Year 2006
Where ICML
Authors David H. Stern, Ralf Herbrich, Thore Graepel
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