Sciweavers

Share
ICIDS
2009
Springer

Bridging Media with the Help of Players

8 years 11 months ago
Bridging Media with the Help of Players
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues to partially replace complex AI systems with multiplayer design strategies to provide the necessary level of flexibility in the content generation for cross-media applications. The second part describes one example project – the Next Generation Play (NGP) project – that illustrates one practical approach of such a player-driven cross-media content generation. NGP allows players to collect virtual items while watching a TV show. These items are re-used in a multiplayer casual game that automatically generates new game worlds based on the various collections of active players joining a game session. While the TV experience is designed for the single big screen, the game executes on multiple mobile phones. Design and technical implementation of the prototype are explained in more detail to clarify how player...
Michael Nitsche, Matthew Drake, Janet Murray
Added 26 May 2010
Updated 26 May 2010
Type Conference
Year 2009
Where ICIDS
Authors Michael Nitsche, Matthew Drake, Janet Murray
Comments (0)
books