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DIGRA
2005
Springer

B.Sc. Computer Game Development ... Why not?

13 years 9 months ago
B.Sc. Computer Game Development ... Why not?
We were motivated to consider proposing/adopting a new curriculum by the decrease in student enrolments currently experienced by our computing science programs. This requirement for reinvigorating program enrollment (“more bums in seats”) provided the initial motivation for exploring potentially relevant curriculum/program changes and additions. Our research indicates that there exists a significant market niche in delivering suitable educational content relevant to the computer game industry. This niche, as yet remains undeveloped by the overwhelming majority of publicly funded university level academic institutions in North America. Acutely aware of the fact that a B.Sc. degree proposal with an emphasis on computer game development will draw both friendly and enemy fire, the curriculum proposed is a careful blend of both the established ACM and IGDA curriculums. It is reasoned that this will not only satisfy game industry needs, but that it will do so without sacrificing curricu...
Libero Ficocelli, David Gregg
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where DIGRA
Authors Libero Ficocelli, David Gregg
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