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2002
ACM

Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds

10 years 1 months ago
Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds
A projection screen in the shape of a tent provides children with a shared immersive experience of a virtual world based on the metaphor of camping. RFID aerials at its entrances sense tagged children and objects as they enter and leave. Video tracking allows multiple flashlights to be used as pointing devices. The tent is an example of a traversable interface, designed for deployment in public spaces such as museums, galleries and classrooms. Keywords Virtual environments, immersive and traversable interfaces, RFID, video tracking, single display groupware
Jonathan Green, Holger Schnädelbach, Boriana
Added 01 Dec 2009
Updated 01 Dec 2009
Type Conference
Year 2002
Where CHI
Authors Jonathan Green, Holger Schnädelbach, Boriana Koleva, Steve Benford, Tony P. Pridmore, Karen E. Medina, Eric Harris, Hilary Smith
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