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FPLAY
2008

The case for research in game engine architecture

13 years 6 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its development. We present a number of key aspects that may help to define the problem space and provide a catalogue of questions that we believe identify areas of interest for future investigation.
Eike Falk Anderson, Steffen Engel, Peter Comninos,
Added 26 Oct 2010
Updated 26 Oct 2010
Type Conference
Year 2008
Where FPLAY
Authors Eike Falk Anderson, Steffen Engel, Peter Comninos, Leigh McLoughlin
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