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CCR
2007

Challenges in peer-to-peer gaming

13 years 4 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games and increase deployment costs. However, they make it easier to control the game (e.g. by preventing cheating and providing support for billing). Peer-to-peer, i.e. transfer of the game functions on each each player’s machine, is an attractive communication model for online gaming. We investigate here the challenges of peer-to-peer gaming, hoping that this discussion will generate a broader interest in the research community. Categories and Subject Descriptors C.2.2 [Computer Communication Networks]: Distributed Systems General Terms Design, Performance, Security Keywords Peer-to-Peer, Overlay Online-gaming, Security
Christoph Neumann, Nicolas Prigent, Matteo Varvell
Added 18 Dec 2010
Updated 18 Dec 2010
Type Journal
Year 2007
Where CCR
Authors Christoph Neumann, Nicolas Prigent, Matteo Varvello, Kyoungwon Suh
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