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2010
Springer

Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games

11 years 10 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectures for these systems. We present the first detailed measurement study and the first models of the virtual populations in two popular MMORPGs, World of WarcraftTM and Warhammer OnlineTM . Our results show that while these two types of MMORPGs are significantly different in play style, the features of their virtual populations can be modeled similarly, allowing future researchers to accurately simulate these types of games.
Daniel Pittman, Chris GauthierDickey
Added 17 Mar 2010
Updated 17 Mar 2010
Type Conference
Year 2010
Where MMM
Authors Daniel Pittman, Chris GauthierDickey
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