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WSCG
2004

Client-Server Infrastructure for Interactive 3D Multi-User Environments

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Client-Server Infrastructure for Interactive 3D Multi-User Environments
Multi-user environments, using 3D graphics, more and more find their way into areas like e-business, entertainment and cooperative work. Due to the increasing capabilities of hardware and network, even smaller devices, like laptop computers or PDAs, become suitable for the visualization of 3D graphics. A possible approach for distributing the 3D information is to use a server, which provides all clients with the necessary data. In this paper we define a client-server software framework, which supports the design of three-dimensional multi-user environments. We define requirements of the software infrastructure for a client-server framework that can provide a number of different 3D scenes, each with several users. The number of 3D scenes and users should be only limited by the hardware. Furthermore, we present a solution for each requirement and finally we discuss the results.
Ingo Soetebier, Horst Birthelmer, Jörg Sahm
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where WSCG
Authors Ingo Soetebier, Horst Birthelmer, Jörg Sahm
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