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MMSP
2008
IEEE

Coding structure optimization for interactive multiview streaming in virtual world observation

9 years 4 months ago
Coding structure optimization for interactive multiview streaming in virtual world observation
—While most multiview coding techniques focus on compressing all frames in a multiview video sequence in a ratedistortion optimal manner, in this paper we address the problem of interactive multiview streaming, where we minimize the expected transmission rate of an interactive multiview video stream, where the observer can select the view of the next frame, subject to a storage constraint. We show that gains can be achieved by optimizing the trade-off between overall storage and transmission rate, i.e., by storing a more redundant multiview representation (where some frames are encoded more than once, each time using a different reference frame) it is possible to reduce the overall bandwidth needed for online interactive viewing. We show that our proposed redundant representation can reduce the transmission cost of interactive multiview streaming by up to 65% as compared to a good non-redundant representation for the same storage constraint.
Gene Cheung, Antonio Ortega, Takashi Sakamoto
Added 31 May 2010
Updated 31 May 2010
Type Conference
Year 2008
Where MMSP
Authors Gene Cheung, Antonio Ortega, Takashi Sakamoto
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