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2009
ACM

Comparing the use of tangible and graphical programming languages for informal science education

10 years 14 days ago
Comparing the use of tangible and graphical programming languages for informal science education
Much of the work done in the field of tangible interaction has focused on creating tools for learning; however, in many cases, little evidence has been provided that tangible interfaces offer educational benefits compared to more conventional interaction techniques. In this paper, we present a study comparing the use of a tangible and a graphical interface as part of an interactive computer programming and robotics exhibit that we designed for the Boston Museum of Science. In this study, we have collected observations of 260 museum visitors and conducted interviews with 13 family groups. Our results show that visitors found the tangible and the graphical systems equally easy to understand. However, with the tangible interface, visitors were significantly more likely to try the exhibit and significantly more likely to actively participate in groups. In turn, we show that regardless of the condition, involving multiple active participants leads to significantly longer interaction times....
Michael S. Horn, Erin Treacy Solovey, R. Jordan Cr
Added 24 Nov 2009
Updated 24 Nov 2009
Type Conference
Year 2009
Where CHI
Authors Michael S. Horn, Erin Treacy Solovey, R. Jordan Crouser, Robert J. K. Jacob
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