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2006
IEEE

Computation reuse for rigid-body dynamics

9 years 8 months ago
Computation reuse for rigid-body dynamics
— The accelerations of and forces among contacting rigid bodies may be computed by formulating the dynamics equations and contact constraints as a complementarity problem [1]. Dantzig’s algorithm, when applicable, will find a solution to the linear complementarity problem corresponding to an assembly with n contacts in O(n) major cycles. Can the dynamics of an assembly be computed more quickly if the dynamics of a subassembly are already known? This paper shows that Dantzig’s algorithm will find a solution in O(n − k) major cycles if the algorithm is initialized with a solution to the dynamics problem for a subassembly with k internal contacts. We apply this observation to two robotics problems: dynamic simulation and assembly sequence planning. In dynamic simulation, the positions of several bodies might remain fixed during a sequence of frames. We compute the dynamics of this motionless subset (which might not be motionless when considered in isolation), and use the result...
Anne Loomis, Devin J. Balkcom
Added 12 Jun 2010
Updated 12 Jun 2010
Type Conference
Year 2006
Where IROS
Authors Anne Loomis, Devin J. Balkcom
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