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CG
2000
Springer

Computer graphics curricula in the visual arts

13 years 4 months ago
Computer graphics curricula in the visual arts
Computers have recently emerged as commonplace on the scene in a record number of university art departments. This rapid change has created the need for new curriculum in the computer art discipline. In designing these courses I see three ideas that are paramount to any computer graphics curriculum in the visual arts. First, the courses and course work should focus on individual expression and creativity, second, the instruction should include an awareness of the "wow" factor, and third, the courses should include a balance of computer art, traditional art, computer science, and academics such as theory, art history, and criticism.
Dena Elisabeth Eber
Added 17 Dec 2010
Updated 17 Dec 2010
Type Journal
Year 2000
Where CG
Authors Dena Elisabeth Eber
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