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ICTAI
2006
IEEE

Computing the Equilibria of Bimatrix Games Using Dominance Heuristics

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Computing the Equilibria of Bimatrix Games Using Dominance Heuristics
We propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objective of establishing a correspondence between the set of the relevant structures of the graph (in particular elementary cycles) and the set of the Nash equilibria of the game. We show that finding the set of elementary cycles of the graph permits the computation of the set of equilibria. For games whose graphs have a sparse adjacency matrix, this serves as a good heuristic for computing the set of equilibria. The heuristic also allows the discarding of sections of the support space that do not yield any equilibrium, thus serving as a useful preprocessing step for algorithms that compute the equilibria through support enumeration.
Raghav Aras, Alain Dutech, François Charpil
Added 11 Jun 2010
Updated 11 Jun 2010
Type Conference
Year 2006
Where ICTAI
Authors Raghav Aras, Alain Dutech, François Charpillet
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