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CCIA
2010
Springer

cOncienS: Organizational Awareness in Real-Time Strategy Games

12 years 11 months ago
cOncienS: Organizational Awareness in Real-Time Strategy Games
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP prove that higher levels of abstraction can be applied for better performance. We propose that approaches based on Organizational Theory can help providing a sound alternative for these implementations. In this paper we present CONCIENS, an integration of the ALIVE organizational framework into commercial games. We introduce a proof-of-concept implementation based on the integration to Warcraft III. Keywords. artificial intelligence, organizational theory, games
Sergio Álvarez-Napagao, Ignasi Gómez
Added 12 May 2011
Updated 12 May 2011
Type Journal
Year 2010
Where CCIA
Authors Sergio Álvarez-Napagao, Ignasi Gómez-Sebastià, Javier Vázquez-Salceda, Fernando Koch
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