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DAGSTUHL
1997

Constrained Navigation Environments

10 years 15 hour ago
Constrained Navigation Environments
Finding one’s way through a complex virtual environment is a standard task in 3D graphics and virtual reality applications. Constrained navigation is a method that appropriately restricts the user’s degrees of freedom when there is a poor match between the goal of an exploration activity, the control device, and the user’s familiarity with the exploration domain. The fundamental prerequisite for the adoption of constrained navigation is that the designer can significantly improve the quality of the user’s experience by choosing a predetermined parametric set of viewing parameters or algorithms. We discuss families of constrained navigation methods appropriate to desktop and immersive virtual reality applications. We illustrate the approach with a variety of examples, emphasizing the possibility of topologically nontrivial navigation spaces, and present the results of a preliminary user study.
Andrew J. Hanson, Eric A. Wernert, Stephen B. Hugh
Added 01 Nov 2010
Updated 01 Nov 2010
Type Conference
Year 1997
Where DAGSTUHL
Authors Andrew J. Hanson, Eric A. Wernert, Stephen B. Hughes
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