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2009

Constructing Game Agents from Video of Human Behavior

10 years 25 days ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve realistic behavior. In this paper, we simplify this process by using the ICARUS cognitive architecture to construct game agents. The system acquires structured, high fidelity methods for agents that utilize a vocabulary of concepts familiar to game experts. We demonstrate our approach by first acquiring behaviors for football agents from video footage of college football games, and then applying the agents in a football simulator.
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga
Added 08 Nov 2010
Updated 08 Nov 2010
Type Conference
Year 2009
Where AIIDE
Authors Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga Könik, Daniel G. Shapiro, Matthew Molineaux, David W. Aha, Kamal Ali
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