Sciweavers

TCIAIG
2010

Controlled Procedural Terrain Generation Using Software Agents

12 years 11 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that generate terrain without input from the user, we explore a more controllable system that uses intelligent agents to generate terrain elevation heightmaps according to designer-defined constraints. This allows the designer to create procedural terrain that has specific properties.
Jonathon Doran, Ian Parberry
Added 21 May 2011
Updated 21 May 2011
Type Journal
Year 2010
Where TCIAIG
Authors Jonathon Doran, Ian Parberry
Comments (0)