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SIGCSE
2009
ACM

A CS unplugged design pattern

14 years 4 months ago
A CS unplugged design pattern
"Computer Science (CS) Unplugged"is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use of a computer. Often the deeper concepts of CS have been considered as being too difficult for elementary and middle school students, and many educators teaching "IT" are not even aware of the richness of the topic. CS Unplugged methods have been used successfully with students of a wide range of ages. In this paper, we analyze the structure of CS Unplugged activities to identify the elements that make them work well. Based on the analysis, we propose a design pattern which will be useful as a guideline for developing new activities, and to revise existing ones. We also describe our experience developing original teaching material, using the pattern as a benchmark for evaluation. Categories and Subject Descriptors K.3.2 [Computer and Information Science Education]: Computer Science Education General ...
Tomohiro Nishida, Susumu Kanemune, Yukio Idosaka,
Added 24 Nov 2009
Updated 24 Nov 2009
Type Conference
Year 2009
Where SIGCSE
Authors Tomohiro Nishida, Susumu Kanemune, Yukio Idosaka, Mitaro Namiki, Tim Bell, Yasushi Kuno
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