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WETICE
2000
IEEE

CVE Technology Development Based on Real World Application and User Needs

9 years 5 months ago
CVE Technology Development Based on Real World Application and User Needs
This paper argues that the development of Collaborative Virtual Environment (CVE) technology must be guided by application and end user needs. A collaboration is described between human factors and technological researchers based on observations of prototypes in use in a real world educational situation. The aim of the research is to develop a framework of design factors for the use of virtual actors in CVEs and to inform the development of underlying CVE technology. The methodological approach followed involves the development of prototype virtual learning environments in a series of distinct phases of increasing sophistication. The environments are based on an ancient Egyptian game (senet) and are aimed at children at Key Stage Level 2 of the National Curriculum for education in England. The paper shows how established two-dimensional multi-media technologies were used to develop robust prototypes which were then observed in use by children. Results from these phases have been used t...
Daphne Economou, William L. Mitchell, Steve Pettif
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where WETICE
Authors Daphne Economou, William L. Mitchell, Steve Pettifer, Adrian J. West
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