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AIIDE
2007

A Demonstration of SQUEGE: A CRPG Sub-Quest Generator

13 years 6 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plots, called side-quests, that are independent from the main plot. Sidequests are important, as they add value to the open-world appeal of the game (e.g., for acquiring experience or resources), but they still need scripts. We have designed a tool to aid in the rapid creation of side-quests. The game designer provides the game setting and a list of objects in the setting. Our tool uses this information to create an outline for the side-quests. Then we use ScriptEase, a generative design pattern tool, to generate scripts from the side-quest outlines for the Neverwinter Nights game. A game designer can also adapt these outlines after the generation process, to add value such as humour to the side-quests.
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,
Added 02 Oct 2010
Updated 02 Oct 2010
Type Conference
Year 2007
Where AIIDE
Authors Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
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