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INFOCOM
2005
IEEE

Design and implementation of network puzzles

9 years 4 months ago
Design and implementation of network puzzles
Abstract— Client puzzles have been proposed in a number of protocols as a mechanism for mitigating the effects of distributed denial of service (DDoS) attacks. In order to provide protection against simultaneous attacks across a wide range of applications and protocols, however, such puzzles must be placed at a layer common to all of them; the network layer. Placing puzzles at the IP layer fundamentally changes the service paradigm of the Internet, allowing any device within the network to push load back onto those it is servicing. An advantage of network layer puzzles over previous puzzle mechanisms is that they can be applied to all traffic from malicious clients, making it possible to defend against arbitrary attacks as well as making previously voluntary mechanisms mandatory. In this paper, we outline goals which must be met for puzzles to be deployed effectively at the network layer. We then describe the design, implementation, and evaluation of a system that meets these goals ...
Wu-chi Feng, Edward C. Kaiser, A. Luu
Added 25 Jun 2010
Updated 25 Jun 2010
Type Conference
Year 2005
Where INFOCOM
Authors Wu-chi Feng, Edward C. Kaiser, A. Luu
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