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2004

Design Patterns for Augmented Reality Systems

9 years 8 months ago
Design Patterns for Augmented Reality Systems
For documentation and development of augmented reality (AR) systems, we propose the use of design patterns. Patterns are structured descriptions of successfully applied problem-solving knowledge. They describe a specific design problem, the particular design context, and a generic solution scheme. The solution scheme specifies the involved components, their responsibilities, relationships and the way they cooperate. We see design patterns as the right abstraction for the documentation of AR systems. A common language based on design patterns allows the use of common, well-known terms among developers of AR systems. Examples are terms such as scene graph-based rendering and networked trackers. With a catalogue of patterns, developers of AR systems can more easily identify existing solutions to design problems. For this, we must identify relations and dependencies among individual patterns. The goal is the systematic ordering of the individual patterns into a system of patterns. Such a ...
Asa MacWilliams, Thomas Reicher, Gudrun Klinker, B
Added 31 Oct 2010
Updated 31 Oct 2010
Type Conference
Year 2004
Where MIXER
Authors Asa MacWilliams, Thomas Reicher, Gudrun Klinker, Bernd Brügge
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