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BCSHCI
2008

Designing a head-up game for children

13 years 5 months ago
Designing a head-up game for children
Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the game's design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb, was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a nonelectronic version of the game at first encounter. Categories and Subject Descriptors H.5.2 [Information Interfaces and Presentation]: User Interfaces
Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Ti
Added 29 Oct 2010
Updated 29 Oct 2010
Type Conference
Year 2008
Where BCSHCI
Authors Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Tijs, Panos Markopoulos
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